About
Methodology
Design patterns don't fail because they're wrong — they fail because developers reach for them at the wrong moment. Instead of memorizing all 23 Gang of Four patterns, this tool uses a pain-point-first decision tree: describe the friction you're trying to remove, then follow targeted questions to find the right pattern.
Attribution
This project is inspired by “Stop Memorizing Design Patterns: Use This Decision Tree Instead” by Alina Kovtun, published on Medium's Women in Technology publication. The article proposes a decision tree covering 17 of the original Gang of Four design patterns across three categories: Creational, Structural, and Behavioral.
What This Site Adds
- Interactive decision tree with desktop flowchart and mobile wizard views
- Complete pattern documentation with intent, problem, solution, and real-world analogies
- Code examples in four languages: TypeScript, Python, PHP, and Rust
- Language-specific notes where patterns are anti-patterns or require idiomatic alternatives
- Architecture designed to easily add new patterns beyond the original 17